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                    1
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                /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    2
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                 reactions  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    3
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                 Component that handles reactions and molecules.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    4
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                    5
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                 @namespace Components  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    6
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                 */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    7
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                'use strict';  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    8
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                    9
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                angular.module('game').component('reactions', { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    10
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                  templateUrl: 'views/reactions.html',  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    11
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                  controller:  'ct_reactions',  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    12
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                  controllerAs: 'ct'  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    13
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                });  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    14
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                    15
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                angular.module('game').controller('ct_reactions', ['state', 'data', 'visibility', 'util', 'format', 'reaction', | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    16
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                function (state, data, visibility, util, format, reactionService) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    17
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                  let ct = this;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    18
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                  ct.state = state;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    19
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                  ct.data = data;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    20
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                  ct.util = util;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    21
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                  ct.format = format;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    22
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                  ct.adjustAmount = [1, 10, 25, 100];  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    23
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                    24
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                  function update(player) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    25
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                    for(let slot of player.element_slots){ | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    26
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                      if(!slot){ | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    27
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                        continue;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    28
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                      }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    29
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                      for (let reaction of slot.reactions) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    30
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                        if (!reaction.active) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    31
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                          continue;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    32
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                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    33
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                        reactionService.react(numberToReact(player, reaction.reaction), reaction.reaction, player);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    34
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                      }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    35
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    36
                 | 
                                    
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                  }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    37
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                    38
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                  function numberToReact(player, reaction) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    39
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                    let power = ct.reactionPower(player);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    40
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                    let number = power;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    41
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                    for(let resource in reaction.reactants){ | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    42
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                      number = Math.min(number, player.resources[resource].number);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    43
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    44
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                    return number;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    45
                 | 
                                    
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                  }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    46
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                    47
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                  /* Calculates the reaction power based on the reaction upgrades */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    48
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                  ct.reactionPower = function(player) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    49
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                    let level = player.global_upgrades_current.reaction_bandwidth;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    50
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                    let upgrade = data.global_upgrades.reaction_bandwidth;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    51
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                    let basePower = upgrade.power;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    52
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                    let polynomial = upgrade.power_poly;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    53
                 | 
                                    
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                    return basePower * Math.floor(Math.pow(level, polynomial));  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    54
                 | 
                                    
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                  };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    55
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                    56
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                  /* Calculates the number of reaction slots based on the reaction upgrades */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    57
                 | 
                                    
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                  ct.reactionSlots = function (player) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    58
                 | 
                                    
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                    let level = player.global_upgrades.reaction_slots;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    59
                 | 
                                    
                                                     | 
                
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                    let upgrade = data.global_upgrades.reaction_slots;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    60
                 | 
                                    
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                    let basePower = upgrade.power;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    61
                 | 
                                    
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                    let multiplier = upgrade.power_mult;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    62
                 | 
                                    
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                    return basePower * Math.floor(multiplier * level);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    63
                 | 
                                    
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                  };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    64
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                    65
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                  ct.reactionSize = function (player) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    66
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                    let size = 0;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    67
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                    for(let slot of player.element_slots){ | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    68
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                      if(!slot){ | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    69
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                        continue;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    70
                 | 
                                    
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                      }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    71
                 | 
                                    
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                      size += slot.reactions.length;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    72
                 | 
                                    
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    73
                 | 
                                    
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                    return size;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    74
                 | 
                                    
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                  };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    75
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                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    76
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                  /* Adds a new reaction to the player list */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    77
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                  ct.addReaction = function (player, slot, key) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    78
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                    if(ct.reactionSize(player) >= ct.reactionSlots(player)){ | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    79
                 | 
                                    
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                      return;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    80
                 | 
                                    
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    81
                 | 
                                    
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                    let reaction = data.reactions[key];  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    82
                 | 
                                    
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                    slot.reactions.push({ | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    83
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                      active: false,  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    84
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                      reaction: angular.copy(reaction)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    85
                 | 
                                    
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                    });  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    86
                 | 
                                    
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                 | 
                  };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    87
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                    88
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                  ct.removeReaction = function (slot, item) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    89
                 | 
                                    
                                                     | 
                
                 | 
                    for(let i = 0; i < slot.reactions.length; i++){ | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    90
                 | 
                                    
                                                     | 
                
                 | 
                      if(slot.reactions[i] === item){ | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    91
                 | 
                                    
                                                     | 
                
                 | 
                        slot.reactions.splice(i, 1);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    92
                 | 
                                    
                                                     | 
                
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                      }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    93
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    94
                 | 
                                    
                                                     | 
                
                 | 
                  };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    95
                 | 
                                    
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                | 
                    96
                 | 
                                    
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                  ct.visibleReactions = function(slot) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    97
                 | 
                                    
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                    return slot.reactions;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    98
                 | 
                                    
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                 | 
                  };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    99
                 | 
                                    
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                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    100
                 | 
                                    
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                  ct.availableReactions = function(slot) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    101
                 | 
                                    
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                 | 
                    return visibility.visible(data.reactions, isReactionAvailable, slot.element);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    102
                 | 
                                    
                                                     | 
                
                 | 
                  };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    103
                 | 
                                    
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                | 
                    104
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                  function isReactionAvailable(entry, currentElement) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    105
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                    let available = true;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    106
                 | 
                                    
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                    let reaction = data.reactions[entry];  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    107
                 | 
                                    
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                    for(let resource in reaction.reactant){ | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    108
                 | 
                                    
                                                     | 
                
                 | 
                      available = available && state.player.resources[resource].unlocked;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    109
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    110
                 | 
                                    
                                                     | 
                
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                    // Workaround to reuse the visibility function. It expects an object with the  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    111
                 | 
                                    
                                                     | 
                
                 | 
                    // reaction inside  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    112
                 | 
                                    
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                 | 
                    let reactionObject = {reaction:reaction}; | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    113
                 | 
                                    
                                                     | 
                
                 | 
                    return available && isReactionVisible(reactionObject, currentElement);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    114
                 | 
                                    
                                                     | 
                
                 | 
                  }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    115
                 | 
                                    
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                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    116
                 | 
                                    
                                                     | 
                
                 | 
                  function isReactionVisible(entry, currentElement) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    117
                 | 
                                    
                                                     | 
                
                 | 
                    let reaction = entry.reaction;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    118
                 | 
                                    
                                                     | 
                
                 | 
                    if(reaction.elements.length === 0){ | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    119
                 | 
                                    
                                                     | 
                
                 | 
                      return true;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    120
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    121
                 | 
                                    
                                                     | 
                
                 | 
                    for(let element of reaction.elements){ | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    122
                 | 
                                    
                                                     | 
                
                 | 
                      if(element === currentElement){ | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    123
                 | 
                                    
                                                     | 
                
                 | 
                        return true;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    124
                 | 
                                    
                                                     | 
                
                 | 
                      }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    125
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    126
                 | 
                                    
                                                     | 
                
                 | 
                    return false;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    127
                 | 
                                    
                                                     | 
                
                 | 
                  }  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
                | 
                    128
                 | 
                                    
                                                     | 
                
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                 | 
            
            
                                                                        
                            
            
                                    
            
            
                | 
                    129
                 | 
                                    
                                                     | 
                
                 | 
                  ct.adjustLevel = function(player, upgrade, amount){ | 
            
            
                                                                        
                            
            
                                    
            
            
                | 
                    130
                 | 
                                    
                                                     | 
                
                 | 
                    player.global_upgrades_current[upgrade] += amount;  | 
            
            
                                                                        
                            
            
                                    
            
            
                | 
                    131
                 | 
                                    
                                                     | 
                
                 | 
                    // We cap it between 1 and the current max level  | 
            
            
                                                                        
                            
            
                                    
            
            
                | 
                    132
                 | 
                                    
                                                     | 
                
                 | 
                    player.global_upgrades_current[upgrade] = Math.max(1, Math.min(player.global_upgrades_current[upgrade], player.global_upgrades[upgrade]));  | 
            
            
                                                                        
                            
            
                                    
            
            
                | 
                    133
                 | 
                                    
                                                     | 
                
                 | 
                  };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    134
                 | 
                                    
                                                     | 
                
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                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    135
                 | 
                                    
                                                     | 
                
                 | 
                  state.registerUpdate('reactions', update); | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
                | 
                    136
                 | 
                                    
                                                     | 
                
                 | 
                }]);  | 
            
            
                                                        
            
                                    
            
            
                | 
                    137
                 | 
                                    
                                                     | 
                
                 | 
                 |